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The Basics of Dice Control
The Key to Attaining a Real Advantage at Dice Control
By Jerry Patterson
-- The Godfather of Dice Control
The Dice Control Revolution is in full swing. It is
now an accepted fact that craps players possessing the skill of dice
setting, gripping and throwing the dice so that they travel side-by-side
in orbit, at the same velocity, and land softly with minimal "splatter," can overcome the house edge at casino craps.
Dice Control can be defined simply as the skill of throwing
the dice more than the random 6 times including the seven out in the
point cycle. The statistics speak very loudly in this low, house-edge
game: If you can roll 6.14 times in the point cycle, you break even;
roll eight times including the seven-out and you have a double digit
edge approaching 17%.
Before I get to the key to learning how to control
the dice, let me review the simple 4-step process of dice control:
Dice Control Step 1: You set the dice to move the losing
sevens out of the way, to the hubs or ends, with hardways showing on
all four faces. The Hardway Set is just one of the many sets you can
use, but it has proven itself over the years as the very best set for
newcomers to dice control
Dice Control Step 2: You grip the dice lightly
to minimize skin contact (drag) with the surface of the cubes.
If you are just starting, I recommend the one-finger front grip - middle finger placed near top of crack with thumb behind. You can find other grips defined in Sharpshooter's excellent book, How to Control the Dice.
Dice Control Step 3: You pick up the dice while observing
your projected landing area about 6 inches in front of the back wall.
Dice Control Step 4: You launch the dice into orbit,
perpendicular to the sides of the table and parallel to the back wall.
It is this fourth step that we are concerned about in
this article. To secure an edge over the house, your objective is to
launch the dice at the optimum angle to accomplish a "soft landing" and minimize the random motion of the dice after they collide with the back wall pyramids and come to rest.
Sharpshooter has stated in the Sharpshooter/PARR Dice
Control Course that this optimum launch angle is 45 degrees. The dice
should leave your hand at the required 45-degree angle, rotating side
by side at the same rate of speed.
This 45-degree angle is key to your
control, your soft landing with minimal random "splatter," and, thus, to your edge over the house.
The Question is: How can you be sure that you have
launched at 45 degrees or as close as possible thereto?
The answer is
in the Charts below showing how high to throw the dice above
the table bed to achieve the optimum 45 degrees. Heights for various
table lengths and throwing positions are shown.
It is suggested that
you practice at home to get a feel for the heights above the
table bed needed to attain the 45-degree angle. This should be part
of your normal practice of setting, gripping and throwing with control.
How High Do You Throw The Dice To Achieve A Perfect Throw
These values were calculated using the 45° launch angle and the parabola equations in a post to the Sharpshooter/ PARR List Server. The height values are based on throwing from stick left, stick right and table end.
STICK LEFT OR RIGHT
Table Length (Ft ) |
Throwing Distance
(Ft) From Stick Left or Right
|
Height above table
(Ft) |
| 12 |
6 |
1.5 |
| 14 |
7 |
1.75 |
| 16 |
8 |
2.0 |
TABLE END THROW
Table Length (Ft ) |
Throwing Distance (Ft) From Stick Left or Right |
Height above table (Ft) |
| 12 |
12 |
3.0 |
| 14 |
14 |
3.5 |
| 16 |
16 |
4.0 |
Copyright © 2003-2006 by Jerry Patterson
Because of his development and implementation
of the first Dice Control Training Course in 1996 and its subsequent
graduation of nearly 2,000 dice controllers, Jerry Patterson is
generally recognized as the Godfather of Dice Control. |