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The Real Rosebud
The First Dice Control Team Play in Las Vegas
Rosebud was the name of the first dice control team.
The original Rosebud Team was Sharpshooter, Long Arm, High Five,
007 and Midnight Roller (Eric Nielsen). Warhorse was added later.
Rosebud got its name from my deep interest in Native
American history. The battle of Rosebud was fought about 10 days before
the famous battle of Custer's last stand when Custer and his 7th
Cav units were wiped out by the Sioux on June 25, 1776.
Rosebud was the first battle where the Indians faced
the U.S. Army on an Open Battlefield. Their normal strategy was to hit
and run while counting a few coup to show their bravery.
Crazy Horse led the Indians and they defeated General
Crook and his troops in this one-day battle.
Rosebud became our Metaphor. Instead of counting a
few coup, i.e. winning in a few single sessions, with no coordinated
battle plan, we decided to take on the casinos as a Team similar to
Crazy Horse defeating Crook.
Crazy Horse's War Cry was Hoka Hey which translates
as: "It's a good day to die." We adopted this as our battle cry
but modified its meaning to "Let's go all out" and hold nothing
back.
After our initial success Foxwoods in late
1999, we decided to make a play in Las Vegas.
The second Rosebud Team
was put together for a trip to Las Vegas in 2000 during a PARR
Weekend Class at which there were maybe 20 some students in attendance.
For this trip and our plans were to shoot
in the off hours in between class sessions; we had no plans to
throw with students present -- I do not know how this foolish idea came
about because they would all naturally want to watch the Hot Shots throw.
Keep in mind at
this time there was no Internet List Server so very little communication
among the PARR players. Because of this, PARR players still
needed to see the method work and the instructors work the method to
be convinced that dice control was viable.
Anyway, as the Class/Practice concluded on Saturday
Afternoon, all present wanted to know where we would be throwing. OK,
we picked the Casino, the Bellagio, but then the dilemma -- do we shoot
with Team Money or personal money? The thinking was maybe under the
scrutiny of so many eyes watching, we may not be able to go to the Zone
(The PARR Zone was in the course by that time).
After
a short discussion, I said "Why not?", "What's
the difference?" and stepped up to be the first shooter with the
team in operation at the table (1 shooter, me; 1 bettor and 1
scribe with another betting assignment, with the other two looking
on).
I was pumped, fresh,
my competitive juices were flowing and my attitude was "Let’s
get the money."
Point #1 regarding this
Team Play Session: I have NO betting responsibilities; that
was handled by another team member.
Point #2 I am twice
challenged -- I have to show the students that dice control
works and I am playing with team money so
there is a strong certainty and determination NOT to lose any
team money.
OK, we are in the game and the students are all over this table; it's
packed with bodies with many others looking on.
The dice are passed to me. It's interesting that, as I type these
words,
I am getting the same feeling that I got back then -- serenity at
my calm place in the Zone. Everything is blocked out of my mind.
As I recall, the hand
was in the 30s with shouting and high fiving all around me and chips
filling all the players’ racks including,
of course, the Rosebud Teams’.
But, I stay cool and in the zone, not coming out at all between rolls,
keeping my eyes on the Green Felt (the way Bagger Vance describes this
trance-like state in the PARR Enhancement Manual).
I'll be honest and tell you what ended the hand -- one of the students
placed a bet for me. Ridiculous isn't it? But a very strong superstition
that carries forward this to this day. Someone, anyone bets for me,
I throw the 7. Don't ask me why and I don't remember how/when/where
this superstition originated.
The bet was booked; the patter shattered my Zone.
My teammates tried
to get the student to take back the bet but it was too late. I picked
up the dice determined that "not this time," but
, BOOM, the 7 anyway.
The students, of course, were exhilarated and the team had added a
huge chunk to the team bankroll, so I didn't feel to badly.
In addition to all of the above, there was something else at work
in this game -- positive parr energy. Is there a correlation between
this energy and my arm picking up and throwing the dice?
I believe there is. I could feel the energy, I was relaxed, my body
motions were in a groove, and I was in the Zone.
Conclusions: Play with another PARR Player or other PARR Players who
have honed their skills and who are confident in employing these skills.
Play when your energy level is high. Play when you know you are in
the Zone.
Play with little or no betting decisions to make. If you are doing
your own betting, keep it simple. Better yet, let another parr player/teammate
bet for you.
In most cases, no alcohol is best.
Use your HEIST Workbook and put together a Team. Post your planning,
practice schedules, and play here. As you progress, share with this
Network what's going one. Put a little pressure on yourself by sharing
your plans/results here on the parr email network.
And learn from the other excellent posts on this topic.
And, by the way, this second Rosebud Team ended the Las Vegas Weekend
quite successfully.
Long Arm
Source: The PARR Online Information Library
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